If not desktop computers, the mobile phones have done a great deal of direct benefits to all sections of society. What about wearable electronics devices? Can they help economically or educationally or socially weaker section to come out of everyday problems and prevent any further misery.
That's where the real market is for wearables. Desktop computers could help enhancing the work efficiencies of educated people directly and also indirectly helped large section of the Society. Well, the PCs are also accused of grabbing human jobs. Where as the mobile phones could give benefits to all sections of the people directly. Due to the direct and indirect benefits they have given to the whole society, computer and mobile phone sales have grown drastically in helping to build economies of most of the regions in the world. If wearables can give benefits to large section of people, there is no doubt, they also will also create new business opportunities for electronics and tech companies. If you have a great idea on how wearables can help to serve people who are deprived of resources whether it is natural or internal. Than there is a design challenge to participate for this cause. The design challenge is from none other than UNICEF in partnership with processor architecture designer ARM and frog, a product design firm.
The question here is mobile phone can do much of what wearable can do except getting attached to the body always. With that difference, it is little difficult to get a strong idea which can really bring huge change to its user. If you have the idea, check out this challenge. To learn more on this visit the website: http://wearablesforgood.com/the-challenge/
The last date for sending your applications is 4th of August 2015.
Here is some more details on the challenge:
The applications will be reviewed by a panel of technology, design and humanitarian experts from August 4, with ten finalists shortlisted. The competition panel will assess entries on several levels including product and service design that disrupts or improves the status quo, sustainability of technology and potential impact at scale.
The 'Use Case Handbook', created by UNICEF and frog, guides the entrants and helps them structure their ideas. The handbook outlines the challenges that need to be addressed, as well as considerations, context and principles for good design.
Those ten finalists will receive about a month of coaching and mentoring to refine and resubmit their ideas. Out of the ten finalists, two winners will be selected at the end of the design challenge. Each winner will receive $15,000 funding alongside incubation and mentorship support from UNICEF, ARM and frog.