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26th Jan 09
AMD's new free online toolkit
to develop computer games for a good cause
AMD has released a tookit to develop games for social
cause. The kit named "Let the Games Begin" is
designed to create social issues related games on subjects
including environment, energy, poverty and health. This
is developed in support from AMD Foundation. The toolkit
packs sample examples of successful games with social content
and in-depth presentations by key game design experts. This
no cost toolkit is available at www.gamesforchange.org/toolkit.
The computer gaming systems are always tied with entertainment,
the power of these games are underestimated, they can be
very effectively used for social change. This initiative
from AMD will provide the necessary boost to apply the gaming
development skills for far more valuabe cause. This program
focuses on youths in the age group of 13-18 years to learn
the essential skills to create digital games with social
content.
"AMD 'Changing the Game' has created excellent opportunities
for students to express their views on the world while learning
important life skills through the experience of creating
digital games," said Allyson Peerman, president of
the AMD Foundation. " The 'Let The Games' Begin toolkit
is an important resource to inform and educate organizations
that are interested in using game as a medium for communicating
about important social issues."
The AMD Foundation launched AMD Changing the Game in June
2008. The initiative is designed to apply AMD's microprocessor
and graphics processing power to digital game development.
AMD 'Changing the Game' uses digital game design to teach
disadvantaged youth essential STEM (Science, Technology,
Engineering, and Math) and life skills. The 'Let the Games
Begin' toolkit will help broaden the scope of this program
and bring social issue gaming to youth across the country.
The non profit NGOs gained by this initiative are,
Girlstart: AMD funded a summer camp that enabled
40 high school juniors to examine gender issues in gaming
and explore the power of video games to effect social change.
Global Kids: AMD joined The Microsoft Corporation
in enabling 20 youth from underserved communities to work
with game developers to develop, create and distribute a
socially conscious game, Tempest in Crescent City (http://tempestincrescentcity.ning.com/
). The game focuses on how citizens responded to disaster
situations during Hurricane Katrina.
Institute for Urban Game Design: AMD's grant enabled
40 McKinley high school students to apply their learning
in 3-D modeling, animation and computer programming to develop
games focused on the issue of energy usage http://www.youenergygame.com/.
Science Buddies: The AMD Changing the Game grant
has enabled Science Buddies to launch a video and computer
games interest area on its site aimed at helping students
understand and practice what is required to design digital
games.
AMD is also working with PETLab, a joint project of Games
for Change and Parsons The New School, to create a Game
Design and Animation Curriculum for youth. The curriculum
is expected to be available to educators in 2009.
So computer game business is not a mere entertainment business
but its education tool for positive change. This is a good
news for suffering semiconductor businesses, that too for
the processor and graphic chip vendors. A dozen of these
kinds of technology initiaves might be the need of the hour
for the semiconductor industry to pull away from recession.
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