AMD has introduced the new ATI Radeon HD 5800 series graphics
cards that support the Microsoft DirectX 11, and OpenCL,
boasting up to 2.72 TeraFLOPS of compute power and delivers
better performance.
The ATI Radeon HD 5800 series expands their computing experience
with ATI Eyefinity multi-display technology, and accelerate
with ATI Stream technology. The HD 5800 series of graphics
cards is two generation ahead of DirectX 10.0 support, and
features 6th generation evolved AMD tessellation technology,
3rd generation evolved GDDR5 support, 2nd generation evolved
40nm process technology, and a feature-rich compute shader
for better gaming experiences.
The DirectX 11 API was developed on AMD graphics hardware
and represents the cornerstone of DirectX 11 gaming. All
initial DirectX 11 games were developed and/or continue
to be developed on AMD's DirectX 11 hardware.
"With the ATI Radeon HD 5800 series of graphics cars
driven by the most powerful processor on the planet, AMD
is changing the game, both in terms of performance and the
experience," said Rick Bergman, senior vice president
and general manager, Products Group, AMD. "As the first
to market with full DirectX 11 support, an unmatched experience
made possible with ATI Eyefinity technology, and ATI Stream
technology harnessing open standards designed to help make
Windows 7 that much better, I can say with confidence that
AMD is the undisputed leader in graphics once more."
"By incorporating the ATI Radeon HD 5870 graphics
processor's revolutionary DirectX 11 and ATI Eyefinity multi-monitor
capabilities into the Alienware desktop gaming system, Dell
Gaming continues to lead the industry in delivering performance,
immersion and visual experience levels that shatter all
previous limitations," said Arthur Lewis, head of Dell
gaming group.
"I had high expectations of AMD's new DirectX 11 GPUs,
but nothing really prepared me for the breathtaking experience
that I'm now enjoying," said Dirk Ringe, vice president,
EA Phenomic. "Frame rates are so silky-smooth at ultra
high-resolutions, even with all effects turned to max, that
the new hardware makes previous hardware look like a quaint
antique! The quality of the rendering in BattleForge is
something that I used to dream about only a year ago - and
the flexibility and power of DirectCompute 11 opens our
eyes to a multitude of new possibilities. We applaud AMD's
and Microsoft's vision in creating the DirectX 11 API and
this amazing new hardware and we can say without hesitation
that it represents the future of gaming."
"We were simply astonished by the performance of the
DirectCompute 11 hardware in AMD's DirectX 11 GPUs,"
said Ruslan Didenko, project lead, GSC Gameworld. "By
meeting the full DirectX 11 hardware spec AMD has created
a beast of a GPU that is light years ahead of its DirectX
10.1 and DirectX 10 predecessors. We strongly recommend
a full-on DirectX 11 GPU from AMD as very simply the best
way to experience our stunning new game, S.T.A.L.K.E.R.:
Call of Pripyat. A vision of loveliness, in every gut-wrenching
detail!"
"Trinigy remains committed to supporting the game
development industry with top-notch game engine technology
that combines efficiency, creative freedom and performance,"
said Dag Frommhold, managing director at Trinigy. "We're
extremely excited to be working with AMD to support their
DirectX 11 graphics processors. AMD's quality drivers and
hardware complement our commitment to game developers perfectly
by empowering them to produce higher-level in-game graphics
than ever before."
For more details visit www.amd.com